пятница, 1 февраля 2013 г.

что такое vrayplane

For test renders, you will want to set your Irrandiance Map preset to Medium and HSph. subdivs: to 20. The key here is to make sure that you have turned on your GI. Otherwise, the HDRI will not be able to contribute light.

Next, we need to go to the Render Scene dialog and make sure that the VRay renderer is selected under the Assign Renderer rollout. Then, under the Renderer tab in the Global Switches section, turn off "Default Lights". Then, change the GI settings as follows:

I occasionally reduce the Generate GI setting if the VRayPlane is reflecting too much light on the underside of my model. Do this if you need to, and then close the dialog. Although this object is invisible in your renderings, it will still reflect light. For this reason, it is a good idea to assign a material to the VRayPlane that is similar in color and reflectivity to the ground above which your model "appears" to sit in relation to its environment map or background plate. In our case we used a dull grey to imitate the carrier flight deck.

For most of my rendering work, I use 3ds max 8 and V-Ray 1.5. Although Mental Ray, Brazil, and finalRender all support rendering with HDRIs, I have found V-Ray to be the most intuitive and manageable. However, I will be writing tutorials in the future regarding the use of HDRIs with all the major rendering engines. So lets get started. First, create or import the model that you would like to render. In our case we went to and downloaded a free model of an F-5E Tiger II (a model from the collection - a great resource). The next thing we need to do is create an invisible ground plane onto which our object's shadows can be cast, and from which our object can receive additional reflected light. The "VRayPlane" is the perfect primitive for this job. It will stretch to infinity when rendered, while only taking up a small amount of space in the viewport. Under the Create tab's Geometry section, choose VRay from the drop-down list. Select the Object Type called VRayPlane. Click near the origin in your viewport and you will see a small square plane with a vertical arrow at its center. This visible object actually represents a plane that extends in all directions to infinity. The plane resizes as you zoom in and out of the view, and always appears to be the same size. Right-click on the VRay Plane and select V-Ray Properties. In order to make this primitive work for us, we will need to change a few settings:

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